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Adecool's Reviews • GamerGoal

Adecool

October 7, 2019 08:07 pm

Finally after years of the same European setting, AC Origins takes us to the lush and expansive world of ancient Egypt, the most logical direction this franchise has taken since AC2. Egypt is teeming with culture, artefacts and history that perfectly ties into Assassin’s Creed lore. But most importantly, Ancient Egypt in AC Origins is by far the most beautiful world I have ever explored in a video game. I would argue that it's the best world in a video game, period. Unlike the industrial environments of Europe that become repetitive with the same buildings repeated over and over, Egypt is filled with so many unique attractions and areas. Awe-inspiring structures and monuments punctuate every new location you visit. Forests, farmland, beaches, lakes and more are meticulously interwoven with towns and villages. And even the deserts themselves look beautiful. Unlike games like MGSV that feel extremely bland and depressing, Origins somehow makes deserts and mountain ranges look amazing.

The gameplay is great. Fighting is a little challenging at first because unlike many games, you actually have to dodge and counter attacks manually instead of pressing a button to auto-counter. Thankfully enemies aren’t overpowered and fights are enjoyable most of the time even when you’re surrounded by multiple enemies. Everything is smooth like butter and you won't have to worry about being screwed over by clunky mechanics like taking forever to stand up after being knocked down or accidentally falling to your death.

The voice acting is also fantastic, the main actor puts so much effort into his performance that it really makes you enjoy playing as him. And the woman who voices Cleopatra... let's just say I didn't know it was possible to fall in love with a voice until now. There is so much more I could talk about like the storyline, the graphics etc. But In the interest of time… just buy it!

November 4, 2019 03:04 pm

Call of Duty Modern Warfare is a much needed breath of fresh air for the franchise. With noticeably better graphics and gameplay. You really feel like the developers tried to do something new this time.

But while the campaign is filled with iconic moments like the intense standoff with terrorists in the middle of a bustling London, or the claustrophobic stealth missions, the underlying story is not the best and you probably won’t remember it in t-minus one day. The amount of effort put into the multiplayer vs the campaign is clearly disproportionate, but at least it pays off because the multiplayer experience is probably the best I’ve had since MW2 2009.

The gunplay is more balanced and less spastic, there are no buggy perks like commando and you can’t spam kill-streaks. The Ground War and Warzone mode are major new additions to the game that completely change the way you play and add more of an epic EA Battlefield feel to call of duty for the first time ever. The only thing I don’t like is the lack of an emblem creator, and the default banners and emblems are very lacklustre.

Lastly, we have the co-op mode “Spec Ops” which returns from MW3. The core concept of battling waves of enemies before extracting in a helicopter remains the same, the maps this time around are HUGE, and you will have to traverse through many different areas along the way. One mission has you going from the parking lot of an airport, to inside the airport, to the runway, to inside a plane, then jumping out of that plane into another location, and so on and so on. It’s extremely challenging and will push you and your friends to the limit.

Ultimately MW is a welcome addition to the franchise that has rock-solid gameplay and brilliant game design. Don’t miss it!

June 23, 2019 02:00 pm

I had a lot of high hopes for Days Gone after seeing its awesome E3 presentation in 2016, but unfortunately it ended up being a very dry and forgettable experience that falls short of everything it promised.

I really wanted a gripping story in a dark, dangerous world with epic hordes of zombies lurking around every corner and that just wasn’t here. The story is trash and the main character is the most boring character I've ever played as. His voice acting is nothing short of infuriating and he just comes across as far too autistic and melancholy for someone who's in a goddamn biker gang.

The missions are boring as hell and it never feels like there is a strong narrative that is building towards anything big. Looting and shooting however, does feel a lot better than RDR2 and the crafting mechanics are also very quick and simple unlike the convoluted mess in RDR2. But the experiences you have in the open world of Days Gone is trash compared to RDR2.

The hordes are nothing like how they are advertised in the E3 presentation. Instead of roaming around a large area, they are simply clustered up into very small spaces that are usually hidden somewhere inside an abandoned building or a cave, it looks very gross and cheaply designed, often times you will see them rapidly spawn one by one into their clusters and in some cases the entire cluster will spawn on top of you and kill you instantly. Fighting these hordes is also nothing special. Since your character can't sprint for more than 10 seconds, the hordes are programmed to always run a little bit slower than the main character at all times, which makes every horde encounter a boring process of running, turning around to shoot for 2 seconds, running, turning around, rinse and repeat.

Ultimately, Days Gone was a waste of money in my opinion and I should have taken the fact that this was the first AAA game ever developed by the studio as a warning sign.

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